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This item contains the updated tiling being used by Eagle basemaps. You can use this tiling scheme for your own raster and vector tiled maps. A brief summary of the item is not available. Add a brief summary about the item.

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Item created: Dec 4, 2019 Item updated: Oct 10, 2024 Number of downloads: 914

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Description

This item contains the tiling being used by Eagle basemaps from 12 December 2019. You can use this tiling scheme for your own raster and vector tiled maps.

Overview of the scale levels:
Level - Scale
0 - 1:591657527.591552
1 - 1:295828763.795777
2 - 1:147914381.897889
3 - 1:73957190.948944
4 - 1:36978595.474472
5 - 1:18489297.737236
6 - 1:9244648.868618
7 - 1:4622324.434309
8 - 1:2311162.217155
9 - 1:1155581.108577
10 - 1:577790.554289
11 - 1:288895.277144
12 - 1:144447.638572
13 - 1:72223.819286
14- 1:36111.909643
15 - 1:18055.954822
16 - 1:9027.977411
17 - 1:4513.988705
18 - 1:2256.994353
19 - 1:1128.497176
20 - 1:564.248588
21 - 1:282.124294
22 - 1:141.062147
23 - 1:70.531074

The basemaps using this new tiling scheme can be found in this group

If you have any questions or comments about this item, please send us an e-mail at livingatlas@eagle.co.nz

An in-depth description of the item is not available.

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    Dashboard views: Desktop

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        Dependent items in the recycle bin

          Applicable: 2d

          Size: 1.716 KB

          Attachments size: 0 KB

          ID: 75d8c2aec505409ead3c07f6e89f56fb

          Image Count: 0

          Image Properties

          Layer Drawing

          Using tiles from a cache

          Dynamically from data

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          Eagle Technology Group Ltd Managed by:
          eaglegis

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          Your tile layer is ready to use
          This tile layer will automatically create tiles as needed and cache them for future use. No further configuration is required. View the Settings tab to change the default options. Build tiles manually for specific scales and extents to improve display performance for the first person to view the tile layer at that scale and extent. Tiles must exist if the layer will be used offline.
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