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This vector tile layer provides a detailed shaded relief basemap. A brief summary of the item is not available. Add a brief summary about the item.

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Item created: Apr 8, 2022 Item updated: Feb 20, 2025 View count: 329

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Description

This vector layer provides a detailed shaded relief basemap. The map is designed to be used as a backdrop for topographical, soil, hydro, landcover or other outdoor recreational maps. The layer currently includes hillshade to the largest map scales globally (Greenland coverage to ~1:72K). This hillshade is included in the Outdoor and World Topographic Map (with Contours and Hillshade) tile layers.


Use this Map

You can add this layer to a web map and save as your own map. You can also combine this layer's JSON with the JSON of another vector tile layer. This is presented as a multisource tile layer that can be viewed in Map Viewer, or the latest versions of ArcGIS Pro or Runtime.

An in-depth description of the item is not available.

Layers

Ground Layers

Tools

Tables

Basemap

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Terms of Use

 This work is licensed under the Esri Master License Agreement.

No special restrictions or limitations on using the item's content have been provided.

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Item Information

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    Details

    Dashboard views: Desktop

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        Dependent items in the recycle bin

          Applicable: 2d

          Size: 13.333 KB

          Attachments size: 0 KB

          ID: 90dd6371b5ba4685aaf8c94abcca099e

          Image Count: 0

          Image Properties

          Layer Drawing

          Using tiles from a cache

          Dynamically from data

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          Esri Managed by:
          esri_vector

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          Sources: Esri, Airbus DS, USGS, NGA, NASA, CGIAR, N Robinson, NCEAS, NLS, OS, NMA, Geodatastyrelsen, Rijkswaterstaat, GSA, Geoland, FEMA, Intermap, and the GIS user community

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          Your tile layer is ready to use
          This tile layer will automatically create tiles as needed and cache them for future use. No further configuration is required. View the Settings tab to change the default options. Build tiles manually for specific scales and extents to improve display performance for the first person to view the tile layer at that scale and extent. Tiles must exist if the layer will be used offline.
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